135 cards found.

Essence Extraction

Instant {1}{B}{B} (3)

Essence Extraction deals 3 damage to target creature and you gain 3 life.



Color Identity: B,Black
Printings:
Magic Online Promos (Uncommon)

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Eternal Taskmaster

Creature Zombie   2 / 3   {1}{B} (0)

Eternal Taskmaster enters the battlefield tapped.
Whenever Eternal Taskmaster attacks, you may pay {2}{B}. If you do, return target creature card from your graveyard to your hand.



Color Identity: B,Black
Printings:
War of the Spark (Uncommon)

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Fallen Shinobi

Creature Zombie Ninja   5 / 4   {3}{U}{B} (0)

Ninjutsu {2}{U}{B} ({2}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Fallen Shinobi deals combat damage to a player, that player exiles the top two cards of their library. Until end of turn, you may play those cards without paying their mana costs.



Color Identity: B,U,Blue,Black
Printings:
Modern Horizons (Rare)

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Farbog Boneflinger

Creature Zombie   2 / 2   {4}{B} (5)

When Farbog Boneflinger enters the battlefield, target creature gets -2/-2 until end of turn.
"Here are some bones for you to choke on, dear brother!"
—Gisa, to Geralf



Color Identity: B,Black

Favor of the Woods

Enchantment Aura   {2}{G} (3)

Enchant creature
Whenever enchanted creature blocks, you gain 3 life.
Feeling abandoned by Avacyn, some Kessigers turned to the pagan rituals of their ancestors.



Color Identity: G,Green
Printings:
Dark Ascension (Common)

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Finality

Sorcery {4}{B}{G} (6)

You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.



Color Identity: B,G,Black,Green
The other side is:

Printings:
Guilds of Ravnica (Rare)

Foreign Names:

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Find

Sorcery {B/G}{B/G} (2)

Return up to two target creature cards from your graveyard to your hand.



Color Identity: B,G,Black,Green
The other side is:

Printings:
Guilds of Ravnica (Rare)

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Flameblade Adept

Creature Jackal Warrior   1 / 2   {R} (1)

Menace
Whenever you cycle or discard a card, Flameblade Adept gets +1/+0 until end of turn.
"Allow zealous flames to light your path and the glory you seek will be revealed."
—Hazoret, god of zeal



Color Identity: R,Red
Printings:
Amonkhet (Uncommon)

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Fleet Swallower

Creature Fish   6 / 6   {5}{U}{U} (7)

Whenever Fleet Swallower attacks, target player mills half their library, rounded up.
"Captain, I think that island is following us."



Color Identity: U,Blue
Printings:
Ixalan (Rare)

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Flicker of Fate

Instant {1}{W} (0)

Exile target creature or enchantment, then return it to the battlefield under its owner's control.



Color Identity: W,White
Printings:
Theros Beyond Death (Common)

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Forest

Basic Land Forest   (0)

({t}: Add {G}.)



Color Identity: Green
Printings:
Zendikar Rising (Common)
Zendikar Rising (Common)
Zendikar Rising (Common)
Zendikar Rising (Common)

Foreign Names:
Japanese
Korean

Formats:

Forked Bolt

Sorcery {R} (1)

Forked Bolt deals 2 damage divided as you choose among one or two targets.
"Play no favorites. Everybody dies."
—Sparkmage saying



Color Identity: R,Red
Printings:
Rise of the Eldrazi (Uncommon)

Foreign Names:

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Fortuitous Find

Sorcery {2}{B} (3)

Choose one or both —
• Return target artifact card from your graveyard to your hand.
• Return target creature card from your graveyard to your hand.
An aetherborn wastes neither time nor treasure.



Color Identity: B,Black
Printings:
Kaladesh (Common)

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Fry

Instant {1}{R} (0)

This spell can't be countered.
Fry deals 5 damage to target creature or planeswalker that's white or blue.



Color Identity: R,Red
Printings:
Core Set 2020 (Uncommon)

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Glacial Grasp

Instant {2}{U} (0)

Tap target creature. Its controller mills two cards. That creature doesn't untap during its controller's next untap step. (They put the top two cards of their library into their graveyard.)
Draw a card.



Color Identity: U,Blue
Printings:
Zendikar Rising (Common)

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Grasp of Fate

Enchantment {1}{W}{W} (3)

When Grasp of Fate enters the battlefield, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)



Color Identity: W,White
Printings:
Mystery Booster (Rare)

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Grown from the Stump

Sorcery (0)

Place exactly two cards named Hydra Head onto the battlefield from the Hydra's graveyard. If you can't, reveal cards from the top of the Hydra's library until you reveal a Head card. Put that card onto the battlefield and the rest into the Hydra's graveyard.



Color Identity:
Printings:
Face the Hydra (Common)

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Hammerhand

Enchantment Aura   {R} (1)

Enchant creature
When Hammerhand enters the battlefield, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste. (It can attack and {t} no matter when it came under your control.)



Color Identity: R,Red
Printings:
Mystery Booster (Common)

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Hate Mirage

Sorcery {3}{R} (0)

Choose up to two target creatures you don't control. For each of those creatures, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.



Color Identity: R,Red
Printings:
Commander 2019 (Uncommon)

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Homeward Path

Land (0)

{t}: Add {C}.
{t}: Each player gains control of all creatures they own.
"Let your heels point you home."
—Ancient blessing



Color Identity:
Printings:
Commander 2016 (Rare)

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Formats:

No results found.
Bummer

135 cards found.